Golden China TV Game Centre and Others v Nintendo Co Ltd (55/94) [1996] ZASCA 103; 1997 (1) SA 405 (SCA); [1996] 4 All SA 667 (A); (25 September 1996)

Golden China TV Game Centre and Others v Nintendo Co Ltd (55/94) [1996] ZASCA 103; 1997 (1) SA 405 (SCA); [1996] 4 All SA 667 (A); (25 September 1996)

The Supreme Court of Appeal held that video games fall within the definition of 'cinematograph films' under the Copyright Act 98 of 1978. The court reasoned that the statutory definition is intentionally broad, designed to cover future technological developments. The fixation of the sequence of images in ROMs...

Source-derived case information.

Citation
[1996] ZASCA 103
Parties
Appellant: Golden China TV Game Centre and Others; Respondent: Nintendo Co Ltd
Court
Supreme Court of Appeal
Jurisdiction
South Africa
Case Number
55/94
Procedural Posture
Civil Appeal / Appeal From High Court Judgment Granting Interdict
Outcome
Appeal dismissed with costs, including costs of two counsel.
Judges
Corbett, EM Grosskopf, Harms, Schutz, Plewman
Legal Topics
Copyright in Video Games, Cinematograph Films Definition, Fixation Requirement, Originality, Computer Program Exclusion
Intellectual Property Copyright in Video Games Cinematograph Films Definition Fixation Requirement Originality Computer Program Exclusion

Source-derived case record

Summary, issues, holding and outcome

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Parties

Golden China TV Game Centre and Others

Appellant

Nintendo Co Ltd

Respondent

Procedural Posture

Civil Appeal / Appeal From High Court Judgment Granting Interdict

  1. 1 Whether video games qualify for copyright protection as 'cinematograph films' under the Copyright Act.
  2. 2 Whether the sequence of images in video games meets the statutory definition.
  3. 3 Whether the fixation of images in ROMs satisfies the requirement for copyright protection.

Ratio Decidendi

The Supreme Court of Appeal held that video games fall within the definition of 'cinematograph films' under the Copyright Act 98 of 1978. The court reasoned that the statutory definition is intentionally broad, designed to cover future technological developments. The fixation of the sequence of images in ROMs satisfies the requirement for copyright protection, and the sequence need not be invariable. The exclusion of computer programs from the definition does not apply to video games as audiovisual works. The court found that Nintendo had established authorship, originality, and qualification for copyright protection in the relevant video games. As a result, the acts of the appellants...

Court Disposition

Appeal dismissed with costs, including costs of two counsel.

Orders

  • The appeal is dismissed.
  • Appellants are ordered to pay the costs, including those of two counsel.